This page outlines the various Chaos Hammer AngelScript global functions.
Global Functions #
  FindMaterial
  #
Material@ FindMaterial(const string&in name)
  GetDefaultTextureName
  #
string GetDefaultTextureName()
  abs
  #
float abs(float)
  acos
  #
float acos(float)
  asin
  #
float asin(float)
  atan
  #
float atan(float)
  atan2
  #
float atan2(float, float)
  ceil
  #
float ceil(float)
  closeTo
  #
bool closeTo(float, float, float = 0.00001f)
bool closeTo(double, double, double = 0.0000000001)
  cos
  #
float cos(float)
  cosh
  #
float cosh(float)
  floor
  #
float floor(float)
  fpFromIEEE
  #
float fpFromIEEE(uint)
double fpFromIEEE(uint64)
  fpToIEEE
  #
uint fpToIEEE(float)
uint64 fpToIEEE(double)
  fraction
  #
float fraction(float)
  getExceptionInfo
  #
string getExceptionInfo()
  join
  #
string join(const string[]&in, const string&in)
  log
  #
float log(float)
  log10
  #
float log10(float)
  pow
  #
float pow(float, float)
  print
  #
void print(const string&in)
  rint
  #
float rint(float)
  sin
  #
float sin(float)
  sinh
  #
float sinh(float)
  sqrt
  #
float sqrt(float)
  tan
  #
float tan(float)
  tanh
  #
float tanh(float)
  throw
  #
void throw(const string&in)